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I am a Game Audio enthusiast passionate about crafting immersive auditory experiences for players. I have hands-on experience with professional audio software, plugins, middleware tools, and game engines such as Wwise and Unreal Engine. My passion for music further drives my creativity, and I enjoy composing and editing in my free time.

Previously, I worked as a Sound Designer at Sumo Digital, with additional roles at Cloud Imperium Games and PlayStation. My contributions to projects like Star Citizen and Driveclub have given me a strong understanding of the game development process and its lifecycle, enhancing my ability to collaborate effectively within multidisciplinary teams.

MAIN SKILLS

  • Sound Design

  • Dialogue Editing

  • Music Editing

  • Wwise

  • Unreal Engine 4/5

  • Lumberyard

  • Unity

  • Reaper

  • Field Recording

  • Perforce

  • Quality Assurance Testing

  • JIRA / Azure DevOps

  • DaVinci Resolve

  • Report Writing / Documentation

  • Organising & Planning

 

ADDITIONAL SKILLS

RECENT FAVOURITE GAMES

  • Elden Ring

  • Resident Evil 4 Remake

  • Dead Space Remake

  • Blasphemous 2

  • Super Mario Bros. Wonder

  • Returnal

FAVOURITE FRANCHISES

  • Dark Souls

  • Zelda

  • Metroid

  • Resident Evil

  • Bioshock

  • Street Fighter

  • Castlevania

  • Super Mario

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