


Hi, thanks for visiting my website! I’m a Sound Designer currently working at Sledgehammer Games.
I’ve always had a strong interest in game audio and enjoy the mix of creative and technical work that comes with sound design. I work with tools including Wwise, Unreal Engine and Reaper, alongside a wide range of plugins and sound libraries.
Before joining Sledgehammer Games, I worked at Sumo Digital, with previous roles at Cloud Imperium Games and PlayStation. I’ve had the opportunity to contribute to projects including Star Citizen and LittleBigPlanet 3, as well as several other projects throughout different stages of development.
Working across both sound design and audio QA has given me a good understanding of how games come together, from early development through to production and polish. It’s also taught me the importance of iteration, communication and working closely with other disciplines to get the best result in-game.
MAIN SKILLS
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Sound Design
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Dialogue Editing
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Music Editing
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Field Recording
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Wwise
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Unreal Engine
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Lumberyard
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Unity
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Reaper
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Perforce
ADDITIONAL SKILLS
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C++ and Python (Basic)
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Quality Assurance Testing
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JIRA / Azure DevOps
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DaVinci Resolve
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Report Writing / Documentation
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Organising & Planning
RECENT FAVOURITE GAMES
FAVOURITE FRANCHISES
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Elden Ring
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Resident Evil 4 Remake
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Dead Space Remake
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Blasphemous 2
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Super Mario Bros. Wonder
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Donkey Kong Country Returns HD
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Dark Souls
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Zelda
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Metroid
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Resident Evil
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Bioshock
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Street Fighter
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Castlevania
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Super Mario

