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I am a Game Audio enthusiast who is interested in creating immersive experiences for users. For this reason, I am developing my sound design and implementation skills in order to provide this where I can. I have experience with professional audio software & plugins, middleware tools, and game engines such as Wwise and Unreal Engine 4. I am also extremely passionate about music and enjoy composing and editing them in my spare time.


I'm currently working as a Junior Technical Sound Designer at Cloud Imperium Games on Star Citizen. I'm also a freelance Sound Designer working on occasional tasks for games. Other companies I've worked for include Sony and TT Games. My experience working on titles such as Star Citizen and Driveclub allowed me to develop a good understanding of the games development process and its life cycle. 


  • Sound Design

  • Dialogue Editing

  • Music Editing

  • Wwise

  • Unreal Engine 4

  • Lumberyard

  • Unity

  • Reaper

  • Logic Pro

  • Field Recording

  • Perforce

  • Quality Assurance Testing

  • DevTrack / JIRA 

  • Final Cut X / DaVinci Resolve

  • Report Writing / Documentation

  • Organising & Planning

  • C++ [ Basics ]




  • Dark Souls 3

  • Luigi's Mansion 3

  • Resident Evil 2 Remake

  • Alien Isolation

  • Bloodstained

  • God of War [2018]

  • Zelda: Breath of the Wild

  • Tekken 7


  • Dark Souls

  • Zelda

  • Metroid

  • Resident Evil

  • Bioshock

  • Street Fighter

  • Castlevania

  • Super Mario

© 2020 by Suleman Hussain.


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