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I am a Game Audio enthusiast who is interested in creating aural experiences for users. For this reason, I am developing my sound design and implementation skills in order to provide this where I can. I have experience with professional audio software & plugins, middleware tools, and game engines such as Wwise and Unreal Engine 4. I am also passionate about music and enjoy composing and editing them in my spare time.


I'm currently working as a Sound Designer at Sumo Digital. Other companies I've worked for include Cloud Imperium Games and PlayStation. My experience working on titles such as Star Citizen and Driveclub allowed me to develop a good understanding of the games development process and its life cycle. 


  • Sound Design

  • Dialogue Editing

  • Music Editing

  • Wwise

  • Unreal Engine 4

  • Lumberyard

  • Unity

  • Reaper

  • Logic Pro

  • Field Recording

  • Perforce

  • Quality Assurance Testing

  • DevTrack / JIRA 

  • Final Cut X / DaVinci Resolve

  • Report Writing / Documentation

  • Organising & Planning




  • Elden Ring

  • Resident Evil 4 Remake

  • Street Fighter V

  • Killer Instinct

  • Sonic Frontiers


  • Dark Souls

  • Zelda

  • Metroid

  • Resident Evil

  • Bioshock

  • Street Fighter

  • Castlevania

  • Super Mario

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