I am a Game Audio enthusiast passionate about crafting immersive auditory experiences for players. I have hands-on experience with professional audio software, plugins, middleware tools, and game engines such as Wwise and Unreal Engine. My passion for music further drives my creativity, and I enjoy composing and editing in my free time.
Previously, I worked as a Sound Designer at Sumo Digital, with additional roles at Cloud Imperium Games and PlayStation. My contributions to projects like Star Citizen and Driveclub have given me a strong understanding of the game development process and its lifecycle, enhancing my ability to collaborate effectively within multidisciplinary teams.
MAIN SKILLS
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Sound Design
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Dialogue Editing
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Music Editing
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Wwise
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Unreal Engine 4/5
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Lumberyard
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Unity
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Reaper
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Field Recording
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Perforce
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Quality Assurance Testing
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JIRA / Azure DevOps
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DaVinci Resolve
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Report Writing / Documentation
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Organising & Planning
ADDITIONAL SKILLS
RECENT FAVOURITE GAMES
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Elden Ring
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Resident Evil 4 Remake
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Dead Space Remake
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Blasphemous 2
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Super Mario Bros. Wonder
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Returnal
FAVOURITE FRANCHISES
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Dark Souls
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Zelda
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Metroid
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Resident Evil
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Bioshock
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Street Fighter
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Castlevania
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Super Mario