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I am a Game Audio enthusiast who is interested in creating immersive experiences for users. For this reason I am developing my sound design and implementation skills in order to provide this where I can. I have experience with professional audio software & plugins, middleware tools and game engines such as Wwise and Unreal Engine 4. I'm also developing my C++ skills in order to gain a better understanding of technical sound design and games development.


I'm currently at Cloud Imperium Games in Manchester U.K, working in the core audio department as the Embedded Audio QA Specialist, I'm also a freelance Sound Designer working on two small mobile projects. Other companies I've worked for include Sony and TT Games. My experience working on titles such as Star Citizen and Driveclub allowed me to develop a good understanding of games development process and its life cycle. 


  • Sound Design

  • Wwise

  • Unreal Engine 4

  • Lumberyard

  • Unity

  • Reaper

  • Logic Pro

  • Field Recording

  • Perforce

  • Quality Assurance Testing

  • DevTrack / JIRA 

  • Final Cut X / DaVinci Resolve

  • Report Writing / Documentation

  • Organising & Planning

  • C++ [ Basics ]




  • Dark Souls 3

  • Luigi's Mansion 3

  • Resident Evil 2 Remake

  • Alien Isolation

  • Bloodstained

  • God of War [2018]

  • Zelda: Breath of the Wild

  • Tekken 7


  • Dark Souls

  • Zelda

  • Metroid

  • Resident Evil

  • Bioshock

  • Street Fighter

  • Castlevania

  • Super Mario

© 2019 by Suleman Hussain.


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